Pokemon Scarlet and Violet Mareep is a new F Tier Electric Type Wool Pokémon, with a growth rate and a 1 Special Attack EV Yield. Mareep has a chance of having as an Ability, and based on 280 Total Base Stats; we recommend a Quiet Nature for Mareep in Pokemon SV.
- Stats
- Abilities
Mareep Stats
Mareep highest IV stat is Special Attack (65) and the lowest being Speed (35).
Rank | Value | Stat | |
---|---|---|---|
F | 55 | HP | |
F | 40 | Atk | |
F | 40 | Def | |
D | 65 | Sp.Atk | |
F | 45 | Sp.Def | |
F | 35 | Speed | |
F | 280 | Total |
Mareep Abilities
Abilities | Description |
---|---|
Static Ability 1 | If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed. |
Plus Hidden Ability | Ups Sp. Atk if another Pokémon has Plus or Minus. |
- Guide
- Breeding
Mareep Guide
Mareep has a 1 Special Attack EV Yield, which means the best nature to have with Mareep is a Quiet nature due to the highest IV stat being Special Attack.
Mareep | Detail |
---|---|
Wild Held Item | None |
Wild Material Drops | Mareep Wool |
Best Nature | Quiet ↑ +10% Special Attack ↓ -10% Speed |
Weak To | 2x |
Resistance To | 1/2 1/2 1/2 |
Catch Rate | 235 (30.7% with PokéBall, full HP) |
EV Yield | 1 Special Attack |
Breeding Mareep
Mareep can breed with pokemon who share the Field, Monster Egg Group.
Mareep | Value |
---|---|
Egg Groups | Field Monster |
Gender | 50% male / 50% female |
How To Evolve Mareep in Pokemon Scarlet & Violet
Mareep Regular Evolution requires Level 15 to evolve into Flaaffy and Level 30 to evolve into Ampharos.
- #101 Mareep
-
15
Evolves at level 15
- #102 Flaaffy
-
30
Evolves at level 30
- #103 Ampharos
Mareep Regular Evolution
Mareep Regular Evolution's most significant stat increase will be its SpAtk stat.
Evolutions | Total | HP | Atk | Def | Sp.Atk | Sp.Def | Speed |
---|---|---|---|---|---|---|---|
Mareep | 280 | 55 | 40 | 40 | 65 | 45 | 35 |
Stat Increase | +85 | +15 | +15 | +15 | +15 | +15 | +10 |
Flaaffy | 365 | 70 | 55 | 55 | 80 | 60 | 45 |
Stat Increase | +145 | +20 | +20 | +30 | +35 | +30 | +10 |
Ampharos | 510 | 90 | 75 | 85 | 115 | 90 | 55 |
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Where To Find Mareep Locations in Pokemon SV
Mareep has 2 spawn locations in pokemon scarlet and violet. You can find the evolved form Flaaffy appearing at level 22 - 29, within the West Province (Area Two) location.
Mareep Locations
Location | How To Catch | Pokemon Spawns |
---|---|---|
Tera Raid Spawn | 2Mareep Raid | Mareep Lv. 20 |
South Province (Area Two) | Very Rare 1 1 Biome | 1 Lv. 1 |
West Province (Area Two) | Very Rare 1 1 Biome | 1 Lv. 1 |
Mareep Raid Rewards in Pokemon SV
Pokemon SV Mareep has 1 Tera Raids. The Mareep Tera Raid will be a Lv.20 2-Star Raid.
Raid | Rewards | Raid Moves |
---|---|---|
2Mareep Raid Lv. 20 | Exp. Candy S 3x Mareep Wool 2x Genius Feather 1x Exp. Candy M 1x 12.37% Genius Feather 1x11.76% Rawst Berry 1x5.33% Aspear Berry 2x5.63% Chesto Berry 1x5.97% Pearl 1x47.62% | Thunder Wave Thunder Shock Tackle Power Gem |
Pokemon SV Mareep Weakness
Mareep is a Electric Type pokemon. This will cause Mareep to take More Damage from Ground type moves, and Less Damage from Flying, Steel, Electric type moves.
Damage Taken | Types |
---|---|
+400% Damage From | |
+200% Damage From | Ground2x |
-50% Less Damage From | Flying1/2Steel1/2Electric1/2 |
-75% Less Damage From | |
Immune to Damage From |
What pokemon is Mareep Weak Against?
Increased Damage
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S | Garchomp | +200% |
S | Ting-Lu | +200% |
S | Great Tusk Donphan | +200% |
B | Krookodile | +200% |
B | Hippowdon | +200% |
B | Mudsdale | +200% |
B | Sandaconda | +200% |
B | Donphan | +200% |
What pokemon is Mareep Resistant Against?
Reduced Damage
Tier | Pokemon | Damage Taken Based on Move Type |
---|---|---|
S | Dragonite | -50% |
S | Miraidon | -50% |
S | Salamence | -50% |
S | Iron Hands Hariyama | -50% |
S | Iron Jugulis Hydreigon | -50% |
S | Iron Thorns Tyranitar | -50% |
A | Gholdengo | -50% |
A | Magnezone | -50% |
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Best Moves for Mareep in Scarlet and Violet
Mareep Best Moves to use when choosing a Moveset, includes leveling moves such as Dazzling Gleam and TM Moves like Wild Charge, and Body Slam.
Unlock | Move | Description |
---|---|---|
Thunder Electric | Tier: B Tier Power: 110 Acc: 70 PP: 10 Special Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunderbolt Electric | Tier: C Tier Power: 90 Acc: 100 PP: 15 Special Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Wild Charge Electric | Tier: C Tier Power: 90 Acc: 100 PP: 15 Physical Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | |
Lv. 32 | Discharge Electric | Tier: C Tier Power: 80 Acc: 100 PP: 15 Special Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Body Slam Normal | Tier: D Tier Power: 85 Acc: 100 PP: 15 Physical Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
List of Mareep Moves in
Mareep can learn 15 Moves from Leveling Up and 27 TM Moves. Moves like Light Screen which, Mareep will learn by reaching level 43. You can also learn TM tutor moves such as Wild Charge, Body Slam and Charge Beam.
- Lv Moves
- TM Moves
- Egg Moves
Mareep Level Up Moves
List of the 15 Moves Mareep can learn from leveling up.
Lv | Move | Description |
---|---|---|
Lv.1 | Growl Normal | Tier: F Tier Power: Acc: 100 PP: 40 Status Effect: The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. |
Lv.1 | Tackle Normal | Tier: E Tier Power: 40 Acc: 100 PP: 35 Physical Effect: A physical attack in which the user charges and slams into the target with its whole body. |
Lv.4 | Thunder Wave Electric | Tier: F Tier Power: Acc: 90 PP: 20 Status Effect: The user launches a weak jolt of electricity that paralyzes the target. |
Lv.8 | Thunder Shock Electric | Tier: E Tier Power: 40 Acc: 100 PP: 30 Special Effect: The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Lv.11 | Cotton Spore Grass | Tier: F Tier Power: Acc: 100 PP: 40 Status Effect: The user releases cotton-like spores that cling to opposing Pokemon. This harshly lowers their Speed stats. |
Lv.15 | Charge Electric | Tier: F Tier Power: Acc: 101 PP: 20 Status Effect: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
Lv.18 | Take Down Normal | Tier: D Tier Power: 90 Acc: 85 PP: 20 Physical Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Lv.22 | Electro Ball Electric | Tier: F Tier Power: 1 Acc: 100 PP: 10 Special Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Lv.25 | Confuse Ray Ghost | Tier: F Tier Power: Acc: 100 PP: 10 Status Effect: The target is exposed to a sinister ray that causes confusion. |
Lv.29 | Power Gem Rock | Tier: D Tier Power: 80 Acc: 100 PP: 20 Special Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Lv.32 | Discharge Electric | Tier: C Tier Power: 80 Acc: 100 PP: 15 Special Effect: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Lv.36 | Cotton Guard Grass | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. |
Lv.39 | Dazzling Gleam Fairy | Tier: D Tier Power: 80 Acc: 100 PP: 10 Special Effect: The user damages opposing Pokemon by emitting a powerful flash. |
Lv.43 | Light Screen Psychic | Tier: F Tier Power: Acc: 101 PP: 30 Status Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. |
Lv.46 | Thunder Electric | Tier: B Tier Power: 110 Acc: 70 PP: 10 Special Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Mareep TM Moves
List of the 27 Moves Mareep can learn from Technical Machines (TMs).
TM | Move | Description |
---|---|---|
Agility Psychic | Tier: F Tier Power: Acc: 101 PP: 30 Status Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
Body Slam Normal | Tier: D Tier Power: 85 Acc: 100 PP: 15 Physical Effect: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | |
Charge Beam Electric | Tier: D Tier Power: 50 Acc: 90 PP: 10 Special Effect: The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |
Confuse Ray Ghost | Tier: F Tier Power: Acc: 100 PP: 10 Status Effect: The target is exposed to a sinister ray that causes confusion. | |
Dazzling Gleam Fairy | Tier: D Tier Power: 80 Acc: 100 PP: 10 Special Effect: The user damages opposing Pokemon by emitting a powerful flash. | |
Dig Ground | Tier: D Tier Power: 80 Acc: 100 PP: 10 Physical Effect: The user burrows into the ground on the first turn, then attacks on the next turn. | |
Eerie Impulse Electric | Tier: F Tier Power: Acc: 100 PP: 15 Status Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Electric Terrain Electric | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | |
Electro Ball Electric | Tier: F Tier Power: 1 Acc: 100 PP: 10 Special Effect: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Endure Normal | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
Facade Normal | Tier: D Tier Power: 70 Acc: 100 PP: 20 Physical Effect: This move's power is doubled if the user is poisoned, burned, or paralyzed. | |
Helping Hand Normal | Tier: F Tier Power: Acc: 101 PP: 20 Status Effect: The user assists an ally by boosting the power of that ally's attack. | |
Light Screen Psychic | Tier: F Tier Power: Acc: 101 PP: 30 Status Effect: A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
Power Gem Rock | Tier: D Tier Power: 80 Acc: 100 PP: 20 Special Effect: The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Protect Normal | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Rain Dance Water | Tier: F Tier Power: Acc: 101 PP: 5 Status Effect: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
Reflect Psychic | Tier: F Tier Power: Acc: 101 PP: 20 Status Effect: A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
Rest Psychic | Tier: F Tier Power: Acc: 101 PP: 5 Status Effect: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
Sleep Talk Normal | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
Substitute Normal | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
Sunny Day Fire | Tier: F Tier Power: Acc: 101 PP: 5 Status Effect: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
Take Down Normal | Tier: D Tier Power: 90 Acc: 85 PP: 20 Physical Effect: A reckless full-body charge attack for slamming into the target. This also damages the user a little. | |
Thunder Electric | Tier: B Tier Power: 110 Acc: 70 PP: 10 Special Effect: A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Thunder Wave Electric | Tier: F Tier Power: Acc: 90 PP: 20 Status Effect: The user launches a weak jolt of electricity that paralyzes the target. | |
Thunderbolt Electric | Tier: C Tier Power: 90 Acc: 100 PP: 15 Special Effect: The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
Volt Switch Electric | Tier: D Tier Power: 70 Acc: 100 PP: 20 Special Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting. | |
Wild Charge Electric | Tier: C Tier Power: 90 Acc: 100 PP: 15 Physical Effect: The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
Mareep Egg Moves
List of the 6 Moves Mareep can learn from being hatched from an egg.
Move | Description |
---|---|
Electroweb Electric | Tier: D Tier Power: 55 Acc: 95 PP: 15 Special Effect: The user captures opposing Pokemon in an electric net to inflict damage. This also lowers their Speed stats. |
After You Normal | Tier: F Tier Power: Acc: 101 PP: 15 Status Effect: The user helps the target and makes it use its move right after the user. |
Agility Psychic | Tier: F Tier Power: Acc: 101 PP: 30 Status Effect: The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
Eerie Impulse Electric | Tier: F Tier Power: Acc: 100 PP: 15 Status Effect: The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
Electric Terrain Electric | Tier: F Tier Power: Acc: 101 PP: 10 Status Effect: The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. |
Flatter Dark | Tier: F Tier Power: Acc: 100 PP: 15 Status Effect: Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
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